本文介紹了如何以編程方式將視圖扭曲為ConstraintLayout中的父級的處理方法,對大家解決問題具有一定的參考價值,需要的朋友們下面隨著小編來一起學(xué)習(xí)吧!
問題描述
我希望使用約束布局以編程方式創(chuàng)建一個TextView(或任何其他視圖)。在XML中,文本視圖將如下所示:
<TextView
android:id="@+id/textView_Test"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Test "
android:textSize="19sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintVertical_bias="0.16"
app:layout_constraintHorizontal_bias="0.02"
app:layout_constraintTop_toTopOf="parent" />
所以它應(yīng)該被約束到所有邊的父項,然后我可以使用偏移參數(shù)來動態(tài)改變它的位置。我如何才能實現(xiàn)這一點(diǎn)?我看過這里給出的答案ConstraintLayout: change constraints programmatically,但那里的對象不受父級的限制,也沒有使用垂直和水平偏移來動態(tài)定位它,這是我想要的。你知道這在片段中是否可能以及如何實現(xiàn)(我使用單活動多片段方法)嗎?
更新:
我現(xiàn)在可以通過編程方式在受約束的布局中插入一個自定義視圖(而不是TextView)。但是,使用代碼 constraintSet.setHorizontalBias(view.getId(), 0.56f);
設(shè)置方向沒有任何效果(沒有Mather,我使用的是哪個數(shù)字)。自定義視圖始終位于左上角。
這里可以看到整個片段的代碼(我指的是重要部分):
public class Test extends Fragment implements Runnable {
/*
Game variables
*/
public static final int DELAY_MILLIS = 100;
public static final int TIME_OF_A_LEVEL_IN_SECONDS = 90;
private int currentTimeLeftInTheLevel_MILLIS;
private Handler handler = new Handler();
private FragmentGameBinding binding;
private boolean viewHasBeenCreated = false;
public Test() {
// Required empty public constructor
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
binding = FragmentGameBinding.inflate(inflater, container, false);
container.getContext();
viewHasBeenCreated = true;
startRound();
return binding.getRoot();
}
public void startRound () {
currentTimeLeftInTheLevel_MILLIS =TIME_OF_A_LEVEL_IN_SECONDS * 1000;
updateScreen();
handler.postDelayed(this, 1000);
}
private void updateScreen() {
binding.textViewTimeLeftValue.setText("" + currentTimeLeftInTheLevel_MILLIS/1000);
/*
IMPORTANT PART: This should create a simple custom UI element
*/
View view = new View(getActivity());
view.setLayoutParams(new ViewGroup.LayoutParams(200, 200));
Drawable dr = ContextCompat.getDrawable(getActivity(),R.drawable.light_bulb_layer_list);
view.setBackground(dr);
view.setId(View.generateViewId());
ConstraintLayout constraintLayout = binding.constraintLayout;
ConstraintSet constraintSet = new ConstraintSet();
constraintSet.clone(constraintLayout);
constraintSet.connect(view.getId(),ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID,ConstraintSet.BOTTOM,0);
constraintSet.connect(view.getId(),ConstraintSet.TOP,ConstraintSet.PARENT_ID ,ConstraintSet.TOP,0);
constraintSet.connect(view.getId(),ConstraintSet.LEFT,ConstraintSet.PARENT_ID ,ConstraintSet.LEFT,0);
constraintSet.connect(view.getId(),ConstraintSet.RIGHT,ConstraintSet.PARENT_ID ,ConstraintSet.RIGHT,0);
constraintSet.setHorizontalBias(view.getId(), 0.56f);
constraintSet.setVerticalBias(view.getId(), 0.5f);
constraintSet.applyTo(constraintLayout);
constraintLayout.addView(view);
}
private void countDownTime(){
currentTimeLeftInTheLevel_MILLIS = currentTimeLeftInTheLevel_MILLIS -DELAY_MILLIS;
updateScreen();
}
@Override
public void run() {
if(viewHasBeenCreated) {
countDownTime();
}
您知道為什么在約束布局中設(shè)置水平或垂直方向沒有任何效果嗎?
推薦答案
文檔中ConstraintSet中有一個PARENT_ID
用作約束的ID。
還設(shè)置了setHorizontalBias
和setVerticalBias
方法。
您引用的accepted answer斜杠問題向您展示了如何使用ConstraintSet
這篇關(guān)于如何以編程方式將視圖扭曲為ConstraintLayout中的父級的文章就介紹到這了,希望我們推薦的答案對大家有所幫助,