日日操夜夜添-日日操影院-日日草夜夜操-日日干干-精品一区二区三区波多野结衣-精品一区二区三区高清免费不卡

公告:魔扣目錄網為廣大站長提供免費收錄網站服務,提交前請做好本站友鏈:【 網站目錄:http://www.ylptlb.cn 】, 免友鏈快審服務(50元/站),

點擊這里在線咨詢客服
新站提交
  • 網站:51998
  • 待審:31
  • 小程序:12
  • 文章:1030137
  • 會員:747

1.簡介

channel是Go語言的一大特性,基于channel有很多值得探討的問題,如

  1. channel為什么是并發安全的?
  2. 同步通道和異步通道有啥區別?
  3. 通道為何會阻塞協程?
  4. 使用通道導致阻塞的協程是如何解除阻塞的?

要了解本質,需要進源碼查看,畢竟源碼之下了無秘密。

2.原理

2.1創建

channel理論上有三種,帶緩沖不帶緩沖nil,寫法如下:

// buffered
ch := make(chan Task, 3)
// unbuffered
ch := make(chan int)
// nil
var ch chan int
復制代碼

追蹤make函數,會發現在builtin/builtin.go中僅有一個聲明func make(t Type, size ...IntegerType) Type。真正的實現可以參考go內置函數make,簡單來說在
cmd/compile/internal/gc/typecheck.go中有函數typecheck1

// The result of typecheck1 MUST be assigned back to n, e.g.
// 	n.Left = typecheck1(n.Left, top)
func typecheck1(n *Node, top int) (res *Node) {
	if enableTrace && trace {
		defer tracePrint("typecheck1", n)(&res)
	}

	switch n.Op {
	case OMAKE:
		ok |= ctxExpr
		args := n.List.Slice()
		if len(args) == 0 {
			yyerror("missing argument to make")
			n.Type = nil
			return n
		}

		n.List.Set(nil)
		l := args[0]
		l = typecheck(l, Etype)
		t := l.Type
		if t == nil {
			n.Type = nil
			return n
		}

		i := 1
		switch t.Etype {
		default:
			yyerror("cannot make type %v", t)
			n.Type = nil
			return n

		case TCHAN:
			l = nil
			if i < len(args) {
				l = args[i]
				i++
				l = typecheck(l, ctxExpr)
				l = defaultlit(l, types.Types[TINT])
				if l.Type == nil {
					n.Type = nil
					return n
				}
				if !checkmake(t, "buffer", l) {
					n.Type = nil
					return n
				}
				n.Left = l
			} else {
				n.Left = nodintconst(0)
			}
			n.Op = OMAKECHAN //對應的函數位置
		}

		if i < len(args) {
			yyerror("too many arguments to make(%v)", t)
			n.Op = OMAKE
			n.Type = nil
			return n
		}

		n.Type = t

		if (top&ctxStmt != 0) && top&(ctxCallee|ctxExpr|Etype) == 0 && ok&ctxStmt == 0 {
			if !n.Diag() {
				yyerror("%v evaluated but not used", n)
				n.SetDiag(true)
			}

			n.Type = nil
			return n
		}

		return n
	}
}
復制代碼

最終真正實現位置為runtime/chan.go

func makechan(t *chantype, size int) *hchan {
   elem := t.elem

   // compiler checks this but be safe.
   if elem.size >= 1<<16 {
      throw("makechan: invalid channel element type")
   }
   if hchanSize%maxAlign != 0 || elem.align > maxAlign {
      throw("makechan: bad alignment")
   }

   mem, overflow := math.MulUintptr(elem.size, uintptr(size))
   if overflow || mem > maxAlloc-hchanSize || size < 0 {
      panic(plainError("makechan: size out of range"))
   }

   // Hchan does not contain pointers interesting for GC when elements stored in buf do not contain pointers.
   // buf points into the same allocation, elemtype is persistent.
   // SudoG's are referenced from their owning thread so they can't be collected.
   // TODO(dvyukov,rlh): Rethink when collector can move allocated objects.
   var c *hchan
   switch {
   case mem == 0:
      // Queue or element size is zero.
      c = (*hchan)(mallocgc(hchanSize, nil, true))
      // Race detector uses this location for synchronization.
      c.buf = c.raceaddr()
   case elem.kind&kindNoPointers != 0:
      // Elements do not contain pointers.
      // Allocate hchan and buf in one call.
      c = (*hchan)(mallocgc(hchanSize+mem, nil, true))
      c.buf = add(unsafe.Pointer(c), hchanSize)
   default:
      // Elements contain pointers.
      c = new(hchan)
      c.buf = mallocgc(mem, elem, true)
   }

   c.elemsize = uint16(elem.size)
   c.elemtype = elem
   c.dataqsiz = uint(size)

   if debugChan {
      print("makechan: chan=", c, "; elemsize=", elem.size, "; elemalg=", elem.alg, "; dataqsiz=", size, "n")
   }
   return c
}
復制代碼

從這個函數可以看出,channel的數據結構為hchan

2.2結構

接下來我們看一下channel的數據結構,基于數據結構,可以推測出具體實現。

runtime/chan.go

type hchan struct {
	//channel隊列里面總的數據量
	qcount   uint           // total data in the queue
	// 循環隊列的容量,如果是非緩沖的channel就是0
	dataqsiz uint           // size of the circular queue
	// 緩沖隊列,數組類型。
	buf      unsafe.Pointer // points to an array of dataqsiz elements
	// 元素占用字節的size
	elemsize uint16
	// 當前隊列關閉標志位,非零表示關閉
	closed   uint32
	// 隊列里面元素類型
	elemtype *_type // element type
	// 隊列send索引
	sendx    uint   // send index
	// 隊列索引
	recvx    uint   // receive index
	// 等待channel的G隊列。
	recvq    waitq  // list of recv waiters
	// 向channel發送數據的G隊列。
	sendq    waitq  // list of send waiters

	// lock protects all fields in hchan, as well as several
	// fields in sudogs blocked on this channel.
	//
	// Do not change another G's status while holding this lock
	// (in particular, do not ready a G), as this can deadlock
	// with stack shrinking.
	// 全局鎖
	lock mutex
}
復制代碼

通過該hchan的數據結構和makechan函數,數據結構里有幾個值得說明的數據:

  1. dataqsiz表示channel的長度,如果為非緩沖隊列,則值為0。通過dataqsiz實現環形隊列。
  2. buf存放真正的數據
  3. sendx和recvx指在環形隊列中數據入channel和出channel的位置
  4. sendq存放向channel發送數據的goroutine隊列
  5. recvq存放等待獲取channel數據的goroutine隊列
  6. lock為全局鎖

2.3Anwser

通過追查到的代碼,我們可以回答最開始提出的幾個問題了。

2.3.1channel為什么是并發安全的?

因為做操作之前,都會先獲取全局鎖,只有獲取成功的才能進行操作,保證了并發安全。

2.3.2同步通道和異步通道有啥區別?

使用的底層數據結構、操作代碼都是一樣的,只不過dataqsiz的值不一樣,一個為0,一個為正數。

2.3.3通道為何會阻塞協程?

當通道已經滿了,但協程繼續往通道里寫入,或者通道里沒有數據,但是協程從通道里獲取數據時,協程會被阻塞。

實現的原理與Golang并發調度的GMP模型強相關。

寫入滿通道的流程

  1. 當前goroutine(G1)創建自身的一個引用(sudog),放置到hchan的sendq隊列
  2. 當前goroutine(G1)會調用gopark函數,將當前協程置為waiting狀態;
  3. 將M和G1綁定關系斷開;
  4. scheduler會調度另外一個就緒態的goroutine與M建立綁定關系,然后M 會運行另外一個G。

讀取空通道的流程

  1. 當前goroutine(G2)會創建自身的一個引用(sudog)
  2. 將代表G2的sudog存入recvq等待隊列
  3. G2會調用gopark函數進入等待狀態,讓出OS thread,然后G2進入阻塞態

2.3.4使用通道導致阻塞的協程是如何解除阻塞的?

對于已經滿的通道,當有協程G2做讀操作時,會解除G1的阻塞,流程為

  1. G2調用 t:=<-ch 獲取一個元素A;
  2. 從hchan的buf里面取出一個元素;
  3. 從sendq等待隊列里面pop一個sudog;
  4. 將G1要寫入的數據復制到buf中A的位置,然后更新buf的sendx和recvx索引值;
  5. G2調用goready(G1)將G1置為Runable狀態,表示G1可以恢復運行;

對于讀取空的通道,當有協程G1做寫操作時,會解除G2的阻塞,流程為

  1. 將待寫入的消息發送給接收的goroutine G2;
  2. G1調用goready(G2) 將G2設置成就緒狀態,等待調度;

2.4實現

我們來看一下chan的具體實現

2.4.1讀取數據

// chanrecv receives on channel c and writes the received data to ep.
// ep may be nil, in which case received data is ignored.
// If block == false and no elements are available, returns (false, false).
// Otherwise, if c is closed, zeros *ep and returns (true, false).
// Otherwise, fills in *ep with an element and returns (true, true).
// A non-nil ep must point to the heap or the caller's stack.
func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {
   // raceenabled: don't need to check ep, as it is always on the stack
   // or is new memory allocated by reflect.

   if debugChan {
      print("chanrecv: chan=", c, "n")
   }

   if c == nil {
      if !block {
         return
      }
      gopark(nil, nil, waitReasonChanReceiveNilChan, traceEvGoStop, 2)
      throw("unreachable")
   }

   // Fast path: check for failed non-blocking operation without acquiring the lock.
   //
   // After observing that the channel is not ready for receiving, we observe that the
   // channel is not closed. Each of these observations is a single word-sized read
   // (first c.sendq.first or c.qcount, and second c.closed).
   // Because a channel cannot be reopened, the later observation of the channel
   // being not closed implies that it was also not closed at the moment of the
   // first observation. We behave as if we observed the channel at that moment
   // and report that the receive cannot proceed.
   //
   // The order of operations is important here: reversing the operations can lead to
   // incorrect behavior when racing with a close.
   if !block && (c.dataqsiz == 0 && c.sendq.first == nil ||
      c.dataqsiz > 0 && atomic.Loaduint(&c.qcount) == 0) &&
      atomic.Load(&c.closed) == 0 {
      return
   }

   var t0 int64
   if blockprofilerate > 0 {
      t0 = cputicks()
   }

   lock(&c.lock)

   if c.closed != 0 && c.qcount == 0 {
      if raceenabled {
         raceacquire(c.raceaddr())
      }
      unlock(&c.lock)
      if ep != nil {
         typedmemclr(c.elemtype, ep)
      }
      return true, false
   }

   if sg := c.sendq.dequeue(); sg != nil {
      // Found a waiting sender. If buffer is size 0, receive value
      // directly from sender. Otherwise, receive from head of queue
      // and add sender's value to the tail of the queue (both map to
      // the same buffer slot because the queue is full).
      recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
      return true, true
   }

   if c.qcount > 0 {
      // Receive directly from queue
      qp := chanbuf(c, c.recvx)
      if raceenabled {
         raceacquire(qp)
         racerelease(qp)
      }
      if ep != nil {
         typedmemmove(c.elemtype, ep, qp)
      }
      typedmemclr(c.elemtype, qp)
      c.recvx++
      if c.recvx == c.dataqsiz {
         c.recvx = 0
      }
      c.qcount--
      unlock(&c.lock)
      return true, true
   }

   if !block {
      unlock(&c.lock)
      return false, false
   }

   // no sender available: block on this channel.
   gp := getg()
   mysg := acquireSudog()
   mysg.releasetime = 0
   if t0 != 0 {
      mysg.releasetime = -1
   }
   // No stack splits between assigning elem and enqueuing mysg
   // on gp.waiting where copystack can find it.
   mysg.elem = ep
   mysg.waitlink = nil
   gp.waiting = mysg
   mysg.g = gp
   mysg.isSelect = false
   mysg.c = c
   gp.param = nil
   c.recvq.enqueue(mysg)
   goparkunlock(&c.lock, waitReasonChanReceive, traceEvGoBlockRecv, 3)

   // someone woke us up
   if mysg != gp.waiting {
      throw("G waiting list is corrupted")
   }
   gp.waiting = nil
   if mysg.releasetime > 0 {
      blockevent(mysg.releasetime-t0, 2)
   }
   closed := gp.param == nil
   gp.param = nil
   mysg.c = nil
   releaseSudog(mysg)
   return true, !closed
}
復制代碼

接收channel的數據的流程如下:

CASE1:前置channel為nil的場景:

如果block為非阻塞,直接return;

如果block為阻塞,就調用gopark()阻塞當前goroutine,并拋出異常。

  • 前置場景,block為非阻塞,且channel為非緩沖隊列且sender等待隊列為空 或者 channel為有緩沖隊列但是隊列里面元素數量為0,且channel未關閉,這個時候直接return;
  • 調用 lock(&c.lock) 鎖住channel的全局鎖;

CASE2:channel已經被關閉且channel緩沖中沒有數據了,這時直接返回success和空值;

CASE3:sender隊列非空,調用 func recv(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int)

函數處理:

1.先取channel緩沖隊列的對頭元素復制給receiver(也就是ep);

2.將sender隊列的對頭元素里面的數據復制到channel緩沖隊列剛剛彈出的元素的位置,這樣緩沖隊列就不用移動數據了。

channel是非緩沖channel,直接調用recvDirect函數直接從sender recv元素到ep對象,這樣就只用復制一次;

對于sender隊列非空情況下, 有緩沖的channel的緩沖隊列一定是滿的:

釋放channel的全局鎖;

調用goready函數標記當前goroutine處于ready,可以運行的狀態;

CASE4:sender隊列為空,緩沖隊列非空,直接取隊列元素,移動頭索引;

CASE5:sender隊列為空、緩沖隊列也沒有元素且不阻塞協程,直接return (false,false);

CASE6:sender隊列為空且channel的緩存隊列為空,將goroutine加入recv隊列,并阻塞。

2.4.2寫入數據

/*
 * generic single channel send/recv
 * If block is not nil,
 * then the protocol will not
 * sleep but return if it could
 * not complete.
 *
 * sleep can wake up with g.param == nil
 * when a channel involved in the sleep has
 * been closed.  it is easiest to loop and re-run
 * the operation; we'll see that it's now closed.
 */
func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {
   if c == nil {
      if !block {
         return false
      }
      gopark(nil, nil, waitReasonChanSendNilChan, traceEvGoStop, 2)
      throw("unreachable")
   }

   if debugChan {
      print("chansend: chan=", c, "n")
   }

   if raceenabled {
      racereadpc(c.raceaddr(), callerpc, funcPC(chansend))
   }

   // Fast path: check for failed non-blocking operation without acquiring the lock.
   //
   // After observing that the channel is not closed, we observe that the channel is
   // not ready for sending. Each of these observations is a single word-sized read
   // (first c.closed and second c.recvq.first or c.qcount depending on kind of channel).
   // Because a closed channel cannot transition from 'ready for sending' to
   // 'not ready for sending', even if the channel is closed between the two observations,
   // they imply a moment between the two when the channel was both not yet closed
   // and not ready for sending. We behave as if we observed the channel at that moment,
   // and report that the send cannot proceed.
   //
   // It is okay if the reads are reordered here: if we observe that the channel is not
   // ready for sending and then observe that it is not closed, that implies that the
   // channel wasn't closed during the first observation.
   if !block && c.closed == 0 && ((c.dataqsiz == 0 && c.recvq.first == nil) ||
      (c.dataqsiz > 0 && c.qcount == c.dataqsiz)) {
      return false
   }

   var t0 int64
   if blockprofilerate > 0 {
      t0 = cputicks()
   }

   lock(&c.lock)

   if c.closed != 0 {
      unlock(&c.lock)
      panic(plainError("send on closed channel"))
   }

   if sg := c.recvq.dequeue(); sg != nil {
      // Found a waiting receiver. We pass the value we want to send
      // directly to the receiver, bypassing the channel buffer (if any).
      send(c, sg, ep, func() { unlock(&c.lock) }, 3)
      return true
   }

   if c.qcount < c.dataqsiz {
      // Space is available in the channel buffer. Enqueue the element to send.
      qp := chanbuf(c, c.sendx)
      if raceenabled {
         raceacquire(qp)
         racerelease(qp)
      }
      typedmemmove(c.elemtype, qp, ep)
      c.sendx++
      if c.sendx == c.dataqsiz {
         c.sendx = 0
      }
      c.qcount++
      unlock(&c.lock)
      return true
   }

   if !block {
      unlock(&c.lock)
      return false
   }

   // Block on the channel. Some receiver will complete our operation for us.
   gp := getg()
   mysg := acquireSudog()
   mysg.releasetime = 0
   if t0 != 0 {
      mysg.releasetime = -1
   }
   // No stack splits between assigning elem and enqueuing mysg
   // on gp.waiting where copystack can find it.
   mysg.elem = ep
   mysg.waitlink = nil
   mysg.g = gp
   mysg.isSelect = false
   mysg.c = c
   gp.waiting = mysg
   gp.param = nil
   c.sendq.enqueue(mysg)
   goparkunlock(&c.lock, waitReasonChanSend, traceEvGoBlockSend, 3)
   // Ensure the value being sent is kept alive until the
   // receiver copies it out. The sudog has a pointer to the
   // stack object, but sudogs aren't considered as roots of the
   // stack tracer.
   KeepAlive(ep)

   // someone woke us up.
   if mysg != gp.waiting {
      throw("G waiting list is corrupted")
   }
   gp.waiting = nil
   if gp.param == nil {
      if c.closed == 0 {
         throw("chansend: spurious wakeup")
      }
      panic(plainError("send on closed channel"))
   }
   gp.param = nil
   if mysg.releasetime > 0 {
      blockevent(mysg.releasetime-t0, 2)
   }
   mysg.c = nil
   releaseSudog(mysg)
   return true
}
復制代碼

向channel寫入數據主要流程如下:

  • CASE1:當channel為空或者未初始化,如果block表示阻塞那么向其中發送數據將會永久阻塞;如果block表示非阻塞就會直接return;
  • CASE2:前置場景,block為非阻塞,且channel沒有關閉(已關閉的channel不能寫入數據)且(channel為非緩沖隊列且receiver等待隊列為空)或則( channel為有緩沖隊列但是隊列已滿),這個時候直接return;
  • 調用 lock(&c.lock) 鎖住channel的全局鎖;
  • CASE3:不能向已經關閉的channel send數據,會導致panic。
  • CASE4:如果channel上的recv隊列非空,則跳過channel的緩存隊列,直接向消息發送給接收的goroutine:
    • 調用sendDirect方法,將待寫入的消息發送給接收的goroutine;
    • 釋放channel的全局鎖;
    • 調用goready函數,將接收消息的goroutine設置成就緒狀態,等待調度。
  • CASE5:緩存隊列未滿,則將消息復制到緩存隊列上,然后釋放全局鎖;
  • CASE6:緩存隊列已滿且接收消息隊列recv為空,則將當前的goroutine加入到send隊列;
    • 獲取當前goroutine的sudog,然后入channel的send隊列;
    • 將當前goroutine休眠

關閉channel

func closechan(c *hchan) {
   if c == nil {
      panic(plainError("close of nil channel"))
   }

   lock(&c.lock)
   if c.closed != 0 {
      unlock(&c.lock)
      panic(plainError("close of closed channel"))
   }

   if raceenabled {
      callerpc := getcallerpc()
      racewritepc(c.raceaddr(), callerpc, funcPC(closechan))
      racerelease(c.raceaddr())
   }

   c.closed = 1

   var glist gList

   // release all readers
   for {
      sg := c.recvq.dequeue()
      if sg == nil {
         break
      }
      if sg.elem != nil {
         typedmemclr(c.elemtype, sg.elem)
         sg.elem = nil
      }
      if sg.releasetime != 0 {
         sg.releasetime = cputicks()
      }
      gp := sg.g
      gp.param = nil
      if raceenabled {
         raceacquireg(gp, c.raceaddr())
      }
      glist.push(gp)
   }

   // release all writers (they will panic)
   for {
      sg := c.sendq.dequeue()
      if sg == nil {
         break
      }
      sg.elem = nil
      if sg.releasetime != 0 {
         sg.releasetime = cputicks()
      }
      gp := sg.g
      gp.param = nil
      if raceenabled {
         raceacquireg(gp, c.raceaddr())
      }
      glist.push(gp)
   }
   unlock(&c.lock)

   // Ready all Gs now that we've dropped the channel lock.
   for !glist.empty() {
      gp := glist.pop()
      gp.schedlink = 0
      goready(gp, 3)
   }
}
復制代碼

關閉的主要流程如下所示:

  • 獲取全局鎖;
  • 設置channel數據結構chan的關閉標志位;
  • 獲取當前channel上面的讀goroutine并鏈接成鏈表;
  • 獲取當前channel上面的寫goroutine然后拼接到前面的讀鏈表后面;
  • 釋放全局鎖;
  • 喚醒所有的讀寫goroutine。

總結

了解一下具體實現還是很好的,雖然在使用上不會帶來變化,不過理解了內涵后,能夠更加靈活地使用通道,可以更加容易的追查到問題,也能學習到高手的設計思想。

資料

  1. Golang-Channel原理解析
  2. golang對于 nil通道 close通道你所不知道的神器特性
  3. Go語言make和new關鍵字的區別及實現原理
  4. Go底層引用實現
  5. 圖解Golang的channel底層原理
  6. go內置函數make
  7. Golang并發調度的GMP模型

最后

大家如果喜歡我的文章,可以關注我的公眾號(程序員麻辣燙)

分享到:
標簽:通道
用戶無頭像

網友整理

注冊時間:

網站:5 個   小程序:0 個  文章:12 篇

  • 51998

    網站

  • 12

    小程序

  • 1030137

    文章

  • 747

    會員

趕快注冊賬號,推廣您的網站吧!
最新入駐小程序

數獨大挑戰2018-06-03

數獨一種數學游戲,玩家需要根據9

答題星2018-06-03

您可以通過答題星輕松地創建試卷

全階人生考試2018-06-03

各種考試題,題庫,初中,高中,大學四六

運動步數有氧達人2018-06-03

記錄運動步數,積累氧氣值。還可偷

每日養生app2018-06-03

每日養生,天天健康

體育訓練成績評定2018-06-03

通用課目體育訓練成績評定